Hero Wars Tips & Techniques
Magic
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2) Touch range improves magic effectiveness: If a spell is cast at touch range the resistance is lowered by 5 points. Spells that can only be cast at touch range do not have this advantage. Examples of magic that can benefit from physical contact are empathy powers, instilling emotions, evaluating an object's qualities, or just about any enhancement. Examples of magic that requires touch, and thus receives no benefit from touch range casting, are: changing shape, crafting objects, or healing wounds. 3) Divine Intervention: If you get in a tight spot you can call upon your god for assistance! To get your god's attention, succeed in a simple contest of your piety ("initiate of <deity>, "Devotee of <deity>", ect) vs. a resistance of 20W. The aid must be consistent with the deity's sphere of influence. The more difficult the request, the higher the target number may be. 4) You can cast spells in advance that activate on a trigger.
An example of a trigger might be "My Flaming
Sword feat will activate when I say the trigger phrase 'By all the Fires of
Yelm!'"
To create a Delayed Magic effect, you must defeat a resistance of
14. If you win a complete victory when casting the spell, then it is permanently embedded in
the item. The actual effect of the spell is determined at the time of use.
Finally, anyone who possesses the item containing the spell who meets the
conditions (says the magic word, whatever) can use its magic -even if he
could not normally cast the spell. 7) You can cast spells at a distance. You can cast a spell
at a target up to a mile away with a target number penalty of +20. If you
are a sorcerer, the penalty for a mile is only +10. 9) Rituals can be made more effective if performed at certain times (i.e. your god's high holy day), in certain locations (temple), with certain special items. If you can get other people to assist you, they can also provide additional potency to the ritual based on their numbers and devotion to your cause. So... If you are casting a spell (feat) on the entire party and making it last the whole day, you could perform a ritual to make the casting easier. This is why most folk attack their enemy on an auspicious day - they magic themselves up before the battle using rituals. 10) Enchanting: A magical effect can be permanently embedded in an item. This is done by using the "enchant <material>" feat/spell, and then casting the spell into the item. Each material has a different resistance to enchantment. Regular stuff has a resistance of 14. Bronze has a resistance of 4W and Iron has a resistance of 14W2. Once enchanted, the item contains the effect (bonus, edge, AP pool, ect) rather than the actual spell. |
10/04/01